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Swords and sandals 3 how to beat the yeti project
Swords and sandals 3 how to beat the yeti project











  • Elemental Resistance in the v1.0 Redux Editions of II and V.
  • As noted under Game-Breaker, Spells in SaS III and IV automatically hit, meaning it was entirely possible for a Min-Maxing character to turn the game into a cakewalk where the only difficulties were managing your mana and grinding enough gold to get the right bits of equipment.
  • The result of this is that a high-levelled player can struggle to get through the enemies before the Boss Battle, then easily best the boss.
  • Hard Levels, Easy Bosses: SaS V's Dungeon Guardians don’t actually scale with the player’s level, whereas the enemies in the floors before them do and are much more numerous.
  • Since you can skip time by going in and out of a shop, it’s entirely possible to grind your stats into the low hundreds by entering and leaving shops until an adventure pops up, completing the adventure, then repeating.
  • Adventure random events in II Redux offer you a chance to increase a stat, with the stat depending on the specific adventure.
  • Coupled with the Gale spell, this tactic reduces most matches to a game of “cast gale – use offense spell (x2-3)– cast gale – repeat.” Grinding for gold then purchasing intellect-boosting items from the shops allows you to boost your intellect into the high double-digits in the early-middle game this in turn causes you to deal hundreds to thousands of damage per spell while regenerating the mana cost within a couple turns. While this wouldn’t be too dangerous on its own, these games also introduced stat-boosting items that the player could equip.
  • Spells in SaS III and IV automatically hit, and their damage is determined by your intellect stat.
  • swords and sandals 3 how to beat the yeti project swords and sandals 3 how to beat the yeti project

    Since falling onto the spike pits means instant death, you can dispose of particularly troublesome opponents this way. Good Bad Bugs: Pushing an enemy near the spike pits in II Redux triggers a looping animation of them staggering, which causes the game to endlessly re-roll their chance of falling until one gladiator moves.

    swords and sandals 3 how to beat the yeti project

    He also admitted he probably should have labelled it an outright spinoff game rather than a numbered sequel.

  • Creator Backlash: Oliver Joyce, the developer of the series, admitted that he didn’t particularly enjoy making Swords and Sandals IV: Tavern Quests and was very much at odds with its creation, considering it much lower quality than the rest of the series and more or less made in the name of commercial interest.












  • Swords and sandals 3 how to beat the yeti project